
Best Ending Guide
Everything you need to unlock the best possible outcome in Directive 8020. This guide covers every critical choice, the conditions for the optimal ending, and what happens in the post-credits scene.
Best Ending Route Conditions (TL;DR)
- Keep all 5 playable characters alive
- Preserve evidence before accusation or containment scenes
- Verify isolated returns with scanner, witness, or timeline clues
- Understand the clone and cycle truth before finale cleanup
- Compare distress, warning, rescue, and evidence outcomes separately
- Use Turning Points to test one final condition at a time
Best Ending Conditions from the Transcript
The safest best-ending method is to track conditions, not just memorize one final choice. The full-game transcript shows that the finale weighs rescue, warning, Andromeda safety, Earth contamination, Oracle context, and the clone/cycle truth.
| Condition | Track This | Why It Matters |
|---|---|---|
| Survivor state | Who is alive, injured, isolated, or missing before the finale. | A route with more living witnesses usually keeps more finale options open. |
| Evidence state | Oracle files, Williams context, experiment evidence, and identity-verification clues. | Evidence changes whether the crew understands the threat before making a final call. |
| Message choice | Whether the finale sends rescue context, a warning, or another mission outcome. | The transcript frames rescue and warning as different ethical routes, not simple good and bad buttons. |
| Andromeda / Earth risk | Whether the ending protects only the Cassiopeia crew or also avoids spreading contamination. | A survivor-heavy ending may still be compromised if it endangers another ship or Earth. |
| Cycle truth | Whether copied memories, synthetic bodies, and repeat-mission context have been revealed. | The best interpretation of an ending depends on what the crew and player know by the final scene. |
All Critical Choices
Every chapter has at least one decision that can affect the ending. Treat this table as a working route map, then verify exact outcomes in your Story Tree.
| Ch. | Choice | Best Option | Why |
|---|---|---|---|
| 1 | Alter Course or Hold Position | Alter Course | Avoids the worst of the meteor damage and keeps the ship in better condition for later chapters. |
| 2 | Investigate the organism or wait | Investigate the organism | Gaining knowledge about the mimic helps characters avoid infection. Waiting allows the mimic to spread and ambush crew members. |
| 3 | Side with Eisele (strict quarantine) or Young (relaxed quarantine) | Side with Eisele | Strict quarantine creates safe zones that save lives in Chapter 5. The quarantine doors can be used as barriers against mimics. |
| 4 | Force Oracle to reveal data or accept Oracle's lies | Force Oracle to reveal data | Forcing the truth protects Williams and gives the crew critical information about the clone program. |
| 5 | Rescue trapped crew or seal the breach | Rescue trapped crew | Sealing the breach leaves Stafford and other crew members to die. Rescuing them requires mastering stealth but saves lives. |
| 6 | Preserve the clone vats or destroy them | Preserve the clone vats | Preserving the vats keeps evidence of the clone program intact, which is needed for the "Expose Corinth" ending. |
| 7 | Accept the clone truth or deny it | Accept the truth | Characters who accept their clone identity make rational decisions in the finale. Those who deny it become erratic and reckless. |
| 8 | Expose Corinth, sacrifice, or escape quietly | Expose Corinth | Transmitting the evidence to Earth reveals the corporation's crimes. Requires all crew alive, clone truth accepted, and experiment logs found. |
Step-by-Step Best Ending Walkthrough
Chapter 1: Alter Course
When the meteor swarm approaches, choose to alter course. This avoids the worst of the damage and keeps the ship in better condition. While holding position gives early Scanner access, the damage makes later chapters more dangerous.
Chapter 2: Investigate the Organism
When the alien organism is discovered, choose to investigate immediately. This gives the crew knowledge about the mimic that helps avoid infection. Waiting allows the mimic to spread and ambush crew members.
Chapter 3: Side with Eisele
During the quarantine debate, side with Eisele for strict quarantine protocols. This creates safe zones that save lives in Chapter 5 when the mimics breach the ship. The quarantine doors serve as barriers.
Chapter 4: Force Oracle to Reveal Data
When dealing with the ship's AI, force Oracle to reveal hidden data. This protects Williams and gives the crew critical information. Also collect Williams' private files in the captain's quarters.
Chapter 5: Rescue Trapped Crew
This is the most critical chapter. When the breach happens, choose to rescue trapped crew instead of sealing the breach. This saves Stafford and others. You must master the stealth sections — use the Scanner to track mimic positions before moving.
Chapter 6: Preserve the Clone Vats
In the clone laboratory, preserve the vats and find all experiment logs. These logs are essential evidence for the “Expose Corinth” ending. Search every room, including side areas accessible via the Wedge Tool.
Chapter 7: Accept the Clone Truth
When the full truth is revealed, every surviving character must accept the clone truth. Characters who deny it become erratic and reckless in the finale, making them more likely to die.
Chapter 8: Expose Corinth
In the finale, do not treat the last decision as a simple good-versus-bad button. The transcript frames the ending around rescue, warning, Andromeda safety, Earth contamination risk, and whether enough evidence survives to explain the truth. Record the exact message and outcome before using Turning Points.
Post-Credits Scene
After the credits roll, a post-credits scene shows the original Dr. Eisele reporting on Earth. She discusses “Cycle 13” and the evidence transmitted by the crew. Depending on your choices, she can suggest either continuing or discontinuing the clone crew program. This scene sets up potential future Dark Pictures games.
Best Ending vs. Other Endings
| Ending | Requirements | Outcome |
|---|---|---|
| Best Ending | All survive + expose Corinth | Crew escapes, evidence transmitted, Corinth exposed |
| Partial Survival | Some crew survive | Survivors escape but evidence may not be transmitted |
| Total Sacrifice | All die or choose sacrifice | Cassiopeia destroyed, mimic contained, no evidence |
| Quiet Escape | Survive but don't expose | Crew escapes quietly, Corinth's crimes remain hidden |