
All Choices & Consequences
Every major decision in Directive 8020 mapped out with exact consequences. Know what each choice triggers before you commit — and how to use Turning Points to explore different paths.

How Turning Points Work
Turning Points are Directive 8020’s key innovation. After completing a chapter, you can open the Story Tree and select any Turning Point to replay from that decision onward. This means you don’t need to replay the entire game to see different outcomes.
Survivor Mode Restriction
Turning Points are disabled in Survivor Mode. If you are going for the platinum trophy, you must make the right choices on your first attempt in that mode.
Concrete Choice Examples from the Transcript
These examples are paraphrased from the full-game transcript and grouped by decision type. They help separate ordinary dialogue from route choices that affect evidence, trust, rescue timing, or endings.
| Scene | What Happens | Player Action | Choice Type |
|---|---|---|---|
| Consult Oracle before breach repair | The early route gives the crew a chance to ask Oracle for more data before moving into damaged systems. | Prefer evidence gathering when no timer is forcing immediate action. | Evidence choice |
| Wake others or inspect first | The opening breach creates a communication decision around who knows about the danger. | Record who witnessed the breach, who stayed uninformed, and who later repeats details. | Communication choice |
| Williams containment | Mid-game suspicion around Williams creates a choice between trust, detention, and further scanning. | Use witness accounts, body-state evidence, Oracle files, and scanner readiness before deciding. | Trust choice |
| Hydroponics rescue pressure | A hazard scene combines locked doors, fire-control systems, oxygen danger, and rescue timing. | Track QTE outcome and rescue route separately from dialogue choices. | Rescue choice |
| Distress or warning | The finale frames a major decision around whether to request rescue or warn Andromeda away. | Record survivors, evidence, contamination risk, and message choice before comparing endings. | Finale choice |
All 8 Turning Points
Below is every major Turning Point in the game, what each choice leads to, and which option is optimal for the best ending.
The Meteor
Option A: Alter Course
Ship enters uncharted space; first mimic encounter is delayed but more dangerous. Crew discovers Scanner earlier.
Option B: Hold Position
Ship takes heavy damage; power failures force early stealth sequences. Some doors are permanently sealed, limiting routes.
Best for best ending: Alter Course 鈥?safer early game and better tool access
First Contact
Option A: Investigate the organism
Crew gains critical information about mimic behavior but risks infection. Sims can be exposed.
Option B: Report to command and wait
Safer short-term, but the mimic spreads unchecked. Later chapters have more mimics to deal with.
Best for best ending: Investigate 鈥?knowledge is survival in this game
Quarantine
Option A: Side with Eisele (strict quarantine)
Quarantine doors become usable barriers in Chapter 5. Infected crew are caught early. Lower morale.
Option B: Side with Young (relaxed quarantine)
Higher morale but mimics infiltrate safe zones. In Chapter 5, you must rely on stealth alone.
Best for best ending: Side with Eisele 鈥?tactical advantage in Chapter 5
The Oracle
Option A: Force Oracle to reveal hidden data
Early clues about the clone revelation. Characters are better prepared for Chapter 6. Oracle may lock some systems.
Option B: Accept Oracle's explanation
Ship systems remain stable but the clone revelation hits harder in Chapter 6. Characters are more shaken.
Best for best ending: Force Oracle to reveal 鈥?prepare the crew for the truth
Breach
Option A: Seal the breach, leave trapped crew
Trapped crew members die. The breach is contained. Remaining crew are safer.
Option B: Rescue trapped crew
You can save everyone with good stealth play, but if you fail, more people die than the seal option.
Best for best ending: Rescue trapped crew (requires skill) 鈥?only way to save everyone
The Lab
Option A: Destroy the clone vats
No more resets. This cycle is the last one. Adds urgency but also finality.
Option B: Preserve the clone vats
Corinth can still restart the cycle. But the clone data becomes evidence you can use against them.
Best for best ending: Preserve the vats 鈥?evidence for the Expose Corinth ending
Revelation
Option A: Accept the clone truth
Characters gain clarity and make rational decisions. Opens the path to the best ending.
Option B: Deny the clone truth
Characters become erratic. More unpredictable outcomes. Some characters may turn on each other.
Best for best ending: Accept the truth 鈥?essential for best ending
Directive 8020
Option A: Expose Corinth
Best ending possible if all crew alive and truth accepted. Survive and expose the conspiracy.
Option B: Destroy the Cassiopeia
Crew dies but mimic is destroyed. If crew is already decimated, this may be the only option.
Best for best ending: Expose Corinth if crew is intact; Destroy ship as last resort
Minor Choices That Still Matter
Beyond the 8 major Turning Points, there are smaller decisions that affect character relationships, dialogue, and optional scenes:
- Comfort or confront a distressed crew member — Affects that character’s trust level and willingness to follow your lead in later chapters.
- Share or hoard supplies — Sharing builds trust; hoarding gives you more tools but isolates you from the group.
- Report or cover up a discovered infection — Reporting triggers quarantine protocols; covering up preserves morale but risks an outbreak.
- Investigate or ignore strange sounds — Investigating yields lore and collectibles; ignoring keeps you safe but you miss story content.